![]() ![]() But sometimes still shocks you with the lows he will sink to. But they have a cool design, awesome backstory, or something else that goes along with that well. Some of them are as simple as “This character is a cheap bastard, and I’m glad I never have to do it again.” Others might be cheap bastards too. Why do these encounters stick out in our minds? I think there are multiple reasons. So I think enough time has passed for most of these. On the other hand, I don’t think any of these are from games that came out this year thus far. So you may want to skip over some of these with your hyper scroll wheel or you may want to click the back button. Also yes, I will talk about the one I defeated last Monday night.Īlso, I know many of you may not have played some of these games and worry about spoilers. But a number of the ones that immediately came to mind. This by no means a list of the absolutely most difficult. As I unlocked the super-secret boss encounter I was reminded of many of the toughest fights I played through over my lifetime. Then Monday night after a grueling workday I finished those up. Sunday night I cleared all but about three remaining stages. To experience that you need to clear every one of the 80 stages, and pay Pearl any of the money you may have borrowed from her to enter stages if you had run out of it trying to clear stages. I had also heard tales of just how difficult the super-secret boss encounter in the game is. With the upcoming Splatfest, I figured now would be as good a time as any to finish up the 10 or so stages I didn’t do, and replay the handful I glossed over near the end. But I had also skipped a few stages and so I had decided to go back and 100% the game. I had beaten the story mode when it came out. ![]() It might be a little sad to say goodbye to your own personal army but knowing that Studio MDHR is committed to improving upon their already amazing game is worth the loss.I recently went back and replayed the Splatoon 2 Octo Expansion. Minor sound effect bug fixes and polish.Kahl’s Robot death results now properly displays progress on phase 1.Baroness Von Bon Bon death results now properly displays progress on phase 3.Fixed Roundabout shots not coming back on screen on select stages.Fixed rare crash when parrying on Carnival Kerfuffle.No longer possible to damage bosses that are off-screen.A+ grade now possible on Funfair Fever and Treetop Trouble.Elevator on Rugged Ridge no longer locks if Player 1 dies.Fixed Devil’s goat attack so it hits ducking players.Fixed improper hit boxes on the Devil’s snake attack.Dice Palace score now properly resets when retrying the level.Player 2 now appears in the King Dice board after being revived at the end of a mini-boss level.King Dice’s Start Over square will now only trigger once per attempt.Chimes no longer gets stuck or goes off-screen.It is now possible to unequip secondary weapon, Super, and Charm from equipment menu (Press “Y” to unequip).Charge weapon charge is now maintained during parry.No longer possible to create a Mugman army.Fixed various freezes and soft-locks and crashes.Fixed various freezes caused by controller disconnection/reconnection.Here’s the full list of changes from today’s Cuphead patch notes: As for the rest of the changes, the latest Cuphead patch makes various gameplay improvements and fixes a number of not-so-amusing issues, such as the infinite controller rumble bug. ![]()
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